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Hello I have a question regarding Pov-Ray
I'm trying to transform all coordinates of everything..
Is there a way to change all x, y, z coordinates by a function of x, y, z?
For example:
there are two coordinates specified for a cylinder
coordinate is <a, b, c><d, e, f> , i want it to translate it to <a, 0, c><d,
0, f>
and then rotate each coordinate by amount of <a, 0, 0> and the second by <d,
0, 0>
To phrase it differently:
is there a way to just say tranlate <0, -y, 0>
meaning everything (all the coordinates that are used) is to be translated
on xz plane, but with x and z with same values.
i didn't find a sort of global variable (probably it's called by a different
name) that i could alter so i can change each coordinate of all graphed
points to be changed according to it's own coordinate.
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